Dwarf Fortress

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Re: Dwarf Fortress

Postby shipwreck on Sun Sep 27, 2009 2:33 pm

A year is fine. Let's do it! Should a running narrative be required?

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Last edited by shipwreck on Tue Sep 29, 2009 5:14 am, edited 1 time in total.
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Re: Dwarf Fortress

Postby fallout[aeronautics] on Mon Sep 28, 2009 7:58 pm

jared.granberry@gmail.com for fortressy stuff!
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Re: Dwarf Fortress

Postby shipwreck on Wed Nov 04, 2009 6:42 am

Isometric visualizer!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
http://tigsource.com/articles/2009/11/0 ... visualizer
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Re: Dwarf Fortress

Postby CanadianWolverine on Wed Nov 04, 2009 9:57 am

shipwreck wrote:Isometric visualizer!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
http://tigsource.com/articles/2009/11/0 ... visualizer


My goodness! Its a demented dream of dwarves come true! Can it be combined with a tileset?

On an unrelated note: Are they any closer to the interface being mouse click menu and scroll control rather than keyboard memorize the hot keys?
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Re: Dwarf Fortress

Postby shipwreck on Wed Nov 04, 2009 11:23 am

I don't think that's ever going to happen, not until he hires people or sells the IP to a bigger developer with mainstream dreams.
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Re: Dwarf Fortress

Postby BigDXLT on Wed Nov 04, 2009 5:30 pm

I think they've flat out stated that a sane user interface is on the bottom of their list of things to do.
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Re: Dwarf Fortress

Postby CanadianWolverine on Wed Nov 04, 2009 9:27 pm

Oh well, its just difficult for me to get into building the dwarf fortress of my dreams or nightmares when I feel like I am playing a ye'old flight sim.

Still, that add-on looks fracking fantastic.
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Re: Dwarf Fortress

Postby shipwreck on Thu Nov 05, 2009 6:16 am

And I don't think it can be combined with a tileset (as in changing the sprites) but it does work with the MayDay graphical version. It doesn't animate, though, which is weird; I need to test it to see if it's my pc or that I'm using the graphics pack.
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